However, "black holes" created from the black hole glitch can strain the system to an exorbitant amount, heavily lagging the game when they are in play. While Melee can occasionally lag the GameCube in certain circumstances, it is never CPU-intensive enough in normal play to crash the system. When crashes do occur in Melee, the game will completely freeze and cease all response to any input, though any in-game music playing when the crash occurred could keep on playing on loop, resulting in a buzzing sound. As such, freezes in Melee from a connection disruption were rare. Unlike the Nintendo 64, the Nintendo GameCube was a disc-based system that was notoriously durable and could effectively keep inserted games in place. If cartridge tilting was the reason for crashing the game, it would sometimes render scrolling white bars and other visual glitches throughout the screen. One of the easiest ways to crash the game is by directing Ness's PK Thunder between two Fox players using their Reflectors. Aside from hacks and physical disruption, the game is highly stable. As such, Smash 64 was far more prone to freezing without the aid of hacks than its successors. Since the Nintendo 64 was a cartridge-based system that could have difficulty securing a connection between it and its game, this connection was far easier to disrupt, with a gentle touch of the console or cartridge (which is well known as cartridge tilting) being potentially enough to disrupt the connection and crash the game. It is very rare for crashes to occur from normal ingame play, though glitches and hacks can cause them. for Nintendo 3DS and Wii UĪs with any other game, crashes can occur in the Super Smash Bros.
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